When we designed the Caracal we kept the long, dropped front feel of the Caracal – it is quite iconic for the ship. This also relates very much to my earlier point on redesigns in general and whether we should go for bold changes or not. These kind of design changes to the Caracal are typical design questions we have to think about when redesigning a ship. It was a blast looking through all the variations created! Some were very humorous, others quite to the point! A couple of designs stood out where the common denominator was shortening and lifting up the front of the Caracal. After we showed the Caracal redesigns earlier this year, the EVE Reddit community started making its own versions. On the note of influence from the citizens of New Eden: I think the Caracal and Cerberus are worth mentioning. Have a look, give it a thought, and tell us what you think! We really like the direction the Minmatar ship design academy is going. Variants of the Thrasher (possibilties for the Sabre) **These are still works in progress, not planned for any release at this stage, but will give you an idea on what we are thinking. ** Here are some ideas we are working with at the moment. It’s a fine line in the direction we decide to take. At other times minimal changes are required. Sometimes we go for bold designs, changing things up a lot from the original versions. We are constantly looking to evolve the style and feel to our spaceships in our efforts to modernize the ships of New Eden. Minmatar ships are also getting some focus on the redesign front these days. We are very excited to see the final version and it will hit your hangars in the upcoming release in August. CCP Bluescreen is relentless these days building the asset and getting it ready for the texturing phase. Now we finally have a small window to dive into this very much awaited project. When redesigning the Dominix we thought about keeping the retro-feel of this old warhorse, so the silhouettes and base design aesthetics are quite similar to the original version. We usually have some re-designs ready for a 3d artist to tackle when time frees up. Unfortunately workload pushed the actual creation of the asset back several times. Once we got some breathing room to start on other projects, the Dominix quickly stood out as an obvious choice! It´s by no means a new project, as the design created by CCP Caiman has been ready for quite some time. If you missed it, you cna take a look at this dev blog for more information on the V5++ project. As you might be aware of, pretty much all of the art team was on the V5++ project for a big part of winter, and while there is still some work left on that front, we are finally getting there. Things are slowly getting back to normal after our V5++ shader efforts. Hello capsuleers, CCP Jörg here with a quick update from the EVE Online art department!
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